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Mother Bass was a game made in September for OUGDA's monthly game Jam. You are a player on in a robot base trying to avoid deadly robots. These robots spawn randomly and sync up with the music.
I was the producer and lead programmer for the game and worked with a team of 10 other student developers to help them create their first game. It is meant for mobile deployment but is presently adapted for standalone controls to allow for download play.
Some of the development pitfalls we ran into inolved getting younger students to learn the development process and tools within a short time span and finding meeting times that fir their busy college schedules.
The game utilizes a random enemy spawning system that synchronizes the music to the enemy turn out. Mobile platforms support gyroscopic movement and the UI takes advantage of Unity 5's UI system.
The spawning manager was definitely the most intricate system we developed because it took the process for creating each wave of enemy and required an elegant system to control it. We found it would be easiest to compartmentalize each enemy and make a randomizer for which spawning function was called
To solve Music alignment issues, all the event had to be aligning with the beats of the music. to accomplish this, the entire game runs almost entirely on Coroutines uses Update functions only on the score.
Try and play and see how high of a score you can get!
Up - W, Up arrow
Left - A, Left arrow
Right - D, Right arrow
Down - S, Down arrow