Andrew Decker: Programmer

Kung Foo Factory

Kung Foo Factory is a client of Max Gaming Studios that I most frequently interact with. I help them with multiple projects serving in the roles UI/Client Unity Engineer. I work with a lot of user interfaces on their games and across various projects with a large team. Because of the team size, my role in this capacity is specific: Taking UI/UX wireframes and mockups and bringing them to life in game handling user data, polished UI tweens, and auto adjusting screen layout.

I worked with the studio on multiple projects, available at the links below:
Pacific Rim: Breach Wars 
Hotel Transylvania: Monsters!
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