Andrew Decker: Programmer

Some Great First Steps

4/4/2014

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It has been a short time since the last update at the site launch but my have things been busy and well productive! Since the last blog update, Nathaniel Yellon, Micheal Stephens and Connor Gartland and I have released our game, Super Sloth on the Apple App Store and Amazon App Store! The first release had a few bugs but many were fixed with the release of the update, Version 1.1. This fixed many bugs, Added a leader-board and stars that help give a small boost to your score.

The next update for Super Sloth will include a lot of new content to add enjoyment and keep the interest of players while not changing any of the fundamental mechanics of the game. Some of the things new to the audio department will include a soundtrack that changes depending on whether it is daytime or nighttime, a soundtrack for the death screen and a new main menu soundtrack to differ from the one playing in game. Sound effects for the other assets to be added in will also be coming.

Stepping away from Super sloth for a moment I have taken on a new project after being asked by Nathaniel Yellon for help. This one of my new projects for a whole new team is called Bungee Thief. It is a 2D mobile app still in early development but will be about trying to steal treasures as you bungee down from a high peak. The biggest challenges for that project mainly include getting the sound effects to sound cartoonistic enough to match the over the top feel of the game. I plan to have some first run of audio work to them within the week.

Another project I'm working on is a war-time game that is a 2-D sidescroller with a darker feel to it. I have been asked by Athanasios Sarlis. I have made all of the walking sounds that the character may make as well as pulled together some general sound effects to match the mood of the environment the player is in.

Aside from that I am continuing work with the Ohio University Game Developers Association (OUGDA) and we have started a new round of game development! The first round of development in the Spring 2014 semester was actually where Super Sloth Originated!

The early names for the two projects we are making are Kitten Catch and Stop Stuff. They are some rather silly and fun mobile games. Kitten Catch is about catching kittens by selecting the proper colors from a pallet that match those of the cat that is falling from a building then selecting it to save it. Stop Stuff is about defending some sort of object from projectile objects by using items that properly counter the projectile. Both games are needless to say going to have a little bit of a more comic feel in their audio work and should come along quite nicely.

While working on the audio for five games simultaneously and as a freshman in college is intimidating at times, it is incredibly enjoyable and a wonder to see these games come to life and continue their progress! 
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Day 1

3/3/2014

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To start off this blog, Allow me to introduce myself. My name is Andrew Decker and I am currently a freshman at Ohio University as of March 3rd, 2014. I am interested in designing sound and working with recording sound effects, voice acting and music for animations and video games. Now that I have my own website, I will start keeping it filled with all of the projects I have been working on. Currently this includes my very first project: Making audio files for the Ohio University Game Developers Association.

The Ohio University Game Developers Association has started our first project of the semester by helping all of us develop our first, very simple games. Since I was the only one there who wanted to specialize in audio for games, I took on all of the different projects to make sound effects as well as background music to accompany them.The five projects include the games Heads Need Hats, Pachinko, Hexagon Ping Pong, Assassination, and Super Sloth.

The first of these titles to be released will be Super Sloth on the app store in just a few days! Super sloth is a simple platforming game where you play as the super sloth. The music I designed for it was made to keep the audience in a good place. It was written with the feel of skipping along in a cartoon-like world. The sound effects for Super Sloth were designed online with the assistance of an 8 bit sound design website. The website is bfxr and is linked here. After I created the sound files with this website, I brought them into the game through Unity Game Developing software.
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    I will be keeping track of all my productions progress in this blog.

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