Andrew Decker: Programmer

Reluctant Reaper

2/8/2017

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There aren't any big game development updates this week. Plumber Simulator should be getting an update real soon and my GitHub is shaping up nicely and I will be dropping links to that all over this website very soon.

However, this past weekend I didn't do much game development. My wonderful girlfriend Emelia Douglas is the Treasurer of OUGDA as well as a talented animator and got together an incredible team for the 2017 Ohio University Media Arts and Studies 48 Hour Shootout. As president of OUGDA/supportive guy, I wanted to be there for them to check in and get them things as they needed help. Emelia and the director Tom Wade were too busy producing to do their part in the animation and asked if I could give a hand to help the other members of OUGDA's team. I spent the whole weekend with them and had a blast doing it.

I am exceptionally proud of the team for their hard work. Also, I am proud to announce that their animation: Reluctant Reaper won the 48 Hour Shootout. Here is their animation taken from concept to final product in just two days becoming the first animation to ever win the shootout.
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