All clean up work on The Seeds of Friendship is complete! I could go on and on about it in this blog post but I cover the details of the game better on its page. Click here to go to the project and see how I made certain mechanics for the game.
With this game finished and documented, I'm going to get back to work on getting the page on last semesters games finished and prep that page. I am also going to start organizing the source code for all my games on GitHub. I would like to thank my friend Abraham Blain for the idea. I saw his GitHub and it was an elegant way to communicate how I am writing the code for these games. I don't have all of my old projects (like Shift and Perihelion), but once I have my repository ready, I will be posting just the scripts for my games to show how I make the mechanics work. Look forward to those updates in the next week or so, and go check out The Seeds of Friendship page! It has links to the free itch.io page where you can download the game and play it yourself! There is also a YouTube video of me playing through the game in it's glorious three-minute-entirety. Until next game, Andrew Decker
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Dev Blog
I will be writing about much of the progress we are making in our games, and updating with as much information as my workplaces will allow. I plan to post updates at least once a week as I can. Archives
July 2017
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