Andrew Decker: Programmer

Getting Things Rolling

3/9/2016

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Hello and Welcome!

​I've decided it's about time I start my blog and keep this website up to date on what I'm doing in game development. I'll be posting development anecdotes, code snippets, gameplay footage, problems I've run into and some of the solutions I've found. I will also keep details on any of the projects I am working on onto this blog page (as my current workplace permits).

​To introduce myself, I am currently an Ohio University Games and Animation Major in the School of Media Arts and studies. I have been studying games for three years and programming for 1 year. I am very familiar with Unity Game Engine and Xcode. I am familiar with C++. C#, Swift, and JavaScript languages. I also was not always a programmer for games.

​When I entered college, I wanted to be a music teacher. I soon realized that it was no career path for me. I then believed I wanted to write music for videogames. I entered the games and animation program and started studying music in games. I continued this study, not quite certain of what I was doing most of the time, for a year until January 2015. I was on a game development team for a class at the time and we had no members who knew how to program. I took it upon myself as the producer to learn and found it to be a new passion. I have been coding ever since.

​Since then I had finished the class, worked on three projects to completion, acted as a programming director for Lantern Light Studios, and am now working as the director for a new Virtual Reality Project, Memitim. I tutor Ohio University students on how to code and work the unity engine and lead a programming lecture series for the Ohio University Game Developers Association.

​That about brings us up to speed with where I have come as a programmer. Future posts will deal with the actual development of the projects I am working on and events that I am attending such as the Game Developer's Conference next week! (March 14th - March 18th)
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    Dev Blog

    I will be writing about much of the progress we are making in our games, and updating with as much information as my workplaces will allow. I plan to post updates at least once a week as I can.

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