All clean up work on The Seeds of Friendship is complete! I could go on and on about it in this blog post but I cover the details of the game better on its page. Click here to go to the project and see how I made certain mechanics for the game.
With this game finished and documented, I'm going to get back to work on getting the page on last semesters games finished and prep that page.
I am also going to start organizing the source code for all my games on GitHub. I would like to thank my friend Abraham Blain for the idea. I saw his GitHub and it was an elegant way to communicate how I am writing the code for these games. I don't have all of my old projects (like Shift and Perihelion), but once I have my repository ready, I will be posting just the scripts for my games to show how I make the mechanics work.
Look forward to those updates in the next week or so, and go check out The Seeds of Friendship page! It has links to the free itch.io page where you can download the game and play it yourself! There is also a YouTube video of me playing through the game in it's glorious three-minute-entirety.
Until next game,
We did it! As I posted earlier, I participated in the Global Game Jam at the Ohio University Game Developers Association's jam site. The theme for this year was "Waves" There are a lot of awesome games that our members made this year with a lot of interesting interpretations of Waves. Some of the interpretations included waves of anxiety in a game about staying sane in college, causing ripples in the space time continuum, and even a game about vaporware music. For this theme I came up with a few ideas. The first was a game where you are both surfing on a wave and drawing the wave at the same time in order to avoid obstacles. It would be a 2D game most befitting a touch screen. The next idea I had was a VR game in which you are in a room with no gravity trying to get a ball to a goal using only concussion waves from small explosives you could place.
You play as an orange-utan making his way across the land to a watermelon cave to cheer up all the angry animal friends along the way. The mechanics are in the style of classic beat-em-up games. The player has a slashing attack and ranged attack to defend themselves with. I am working on turning some video clips into GIFs. When they are complete, I will be adding a new page for the project under Programming/Unity Projects, so look forward to that in the upcoming days!
Updates on games from the previous semester are nearly done, I just have to pull some footage and an update on that will be posted here soon, Along with two new game projects to look at. Unfortunately, those will not be going up this weekend, as I am leading a jam site for the 2017 Global Game Jam at the Ohio University GRID Lab!
Although I am running the jam, I have not yet seen the theme, as I plan on participating! I am fortunate enough to have my Vice President, Taylor Rohrig and fellow Ohio University Game Developers Association officers run the administrative side of the jam so I participate. I will still be doing basic introductions and announcements but they are kind enough to assist me in the registration process as well as keeping things running smoothly and handling most questions.
At the end of the weekend I will take the game me and my team members have created and I will upload it and a build to GitHub as well as screenshots, some recap, and some gameplay video if possible! That might push updates on the previous semesters games back a bit more, but I'd like to get this one up here as soon as possible. On that note, I am going to sign off, see you at the end of the weekend!
I am now approaching the end of my college career. This will be my last semester and I really want to do better at documenting the work I do. Where often schoolwork has prevented me from keeping up on this page as much as I would like, I am now taking less courses and have more time to document my projects during their development. My goal is to write at least weekly and have every post dedicated to one specific project I have been working on or just be related to things I am doing. Some cool things to look forward to this year will be UNDR[H2O] I am developing with GuessworkVR, Kind Spirit at the premier title for the OUGDA Studio Program, as well as some small projects for the University, the Global Game Jam, Game Developers Conference news and anything else I'm up to. I'll be doing a post soon recounting this past semester soon as well as openings to these new projects so look forward to that!